Game Dev • Art Pipeline Lead • Photographer

Worlds built, moments captured.

Ten years shipping worlds across the games industry — now at PlayStation. A lifetime noticing the worlds already here. Both run on the same instinct — knowing when something feels right before you can explain why.

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Production is the art of making art happen. A decade of managing pipelines, vendors, and cross-functional teams taught me that a world feels real when a thousand logistical decisions serve one creative vision.

Photography strips all of that away. Just one frame. But the eye is the same — the one that's been trained to notice when something works and when it doesn't.

01 / Shipped Titles

Games I've shipped

Worlds built at scale — managing the art pipeline from concept to gold master.

2022

Santa Monica Studio

God of War Ragnarök

Outsourcing Producer → Senior External Dev Manager

2018

Insomniac Games

Spider-Man PS4

Associate Outsourcing Manager — art pipeline management

2014–16

Disney Interactive Studios

Disney Infinity

Art Outsourcing Coordinator / Dev Support Lead

Also atRiot Games · ValorantPlayStation VASG · Death Stranding

Personal Projects

Built for curiosity

Personal Project · 2024

Hypnos

Dream Archive App

A personal iOS app for logging and reflecting on dreams. Leverages AI/ML for pattern recognition and mood analysis across entries.

SwiftCore DataAI/ML

Personal Project · 2023

Lune

Lunar Day Widget

A minimal iOS home screen widget tracking lunar phases and moonrise times. Intentional, quiet design for daily reflection.

SwiftUIWidgetKit

02 / Photography

Light & place

The same eye, different constraints. One frame instead of a thousand.

View All on Behance →

↑ Click any tile to preview — then follow through to Behance

03 / Exhibitions & Awards

Shown & awarded.

Where both practices converge on a gallery wall.

The Work

Trailer Awards

Gallery Exhibitions

Press Recognition

Talk of the Town

City Weekly

SLCC President's Art Show '25

Salt Lake Community College · 2025

Selected by City Weekly as Talk of the Town — recognizing standout work from the annual juried faculty and student exhibition.

04 / Resume

Background & experience

Highly creative, team-focused developer specializing in art pipelines and external production management. Passionate about bridging the gap between creative vision and execution across global studios — from concept sign-off to final ship.

Education

University of Utah

BA Film and Media Arts

Entertainment Arts & Engineering emphasis

2009 – 2014

Skills

Production & Pipeline

External Development · Vendor Relations · Budgeting & Scheduling · Art Pipeline Management · PBR Guidelines

Art & Design

Graphic Design · 2D Concept · 3D Modeling · Environment Art Review · Photoshop · Illustrator

Technical

QA Development · Tech Support · Script Automation · Cross-functional Communication

Photography

Street & Travel · Environmental Textures · Lightroom · Color Grading

Experience

Santa Monica Studio

7+ years

Senior External Development Manager

Jun 2022 – Present·Los Angeles, CA

Outsourcing Producer

Oct 2018 – Jun 2022·Los Angeles, CA

PlayStation VASG

3 mos

Environment Artist – Reviewer

Jul 2018 – Sep 2018·San Diego, CA

Riot Games

7 mos

Art Outsourcing Manager

Sep 2017 – Mar 2018·Santa Monica, CA

Insomniac Games

1 yr 3 mos

Associate Outsourcing Manager

Jul 2016 – Sep 2017·Burbank, CA

Disney Interactive Studios

2 yrs 5 mos

Art Outsourcing Coordinator

Nov 2014 – Jul 2016·Salt Lake City, UT

Development Support Contract

Mar 2014 – Nov 2014·Salt Lake City, UT

Notable Projects

God of War RagnarökSpider-Man PS4Disney Infinity: GotGCARSPad (Petersen Museum)

05 / Contact

Let's build something extraordinary.

Whether it's a new AAA title, an outsourcing challenge, or a creative collaboration — get in touch.

Say Hello →

© 2025 Brielle Porter

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