Game Dev • Art Pipeline Lead • Photographer
Worlds built, moments captured.
Ten years shipping worlds across the games industry — now at PlayStation. A lifetime noticing the worlds already here. Both run on the same instinct — knowing when something feels right before you can explain why.
Production is the art of making art happen. A decade of managing pipelines, vendors, and cross-functional teams taught me that a world feels real when a thousand logistical decisions serve one creative vision.
Photography strips all of that away. Just one frame. But the eye is the same — the one that's been trained to notice when something works and when it doesn't.
01 / Shipped Titles
Games I've shipped
Worlds built at scale — managing the art pipeline from concept to gold master.
Santa Monica Studio
God of War Ragnarök
Outsourcing Producer → Senior External Dev Manager
Insomniac Games
Spider-Man PS4
Associate Outsourcing Manager — art pipeline management
Disney Interactive Studios
Disney Infinity
Art Outsourcing Coordinator / Dev Support Lead
Personal Projects
Built for curiosity
Personal Project · 2024
Hypnos
Dream Archive App
A personal iOS app for logging and reflecting on dreams. Leverages AI/ML for pattern recognition and mood analysis across entries.
Personal Project · 2023
Lune
Lunar Day Widget
A minimal iOS home screen widget tracking lunar phases and moonrise times. Intentional, quiet design for daily reflection.
02 / Photography
Light & place
The same eye, different constraints. One frame instead of a thousand.
↑ Click any tile to preview — then follow through to Behance
03 / Exhibitions & Awards
Shown & awarded.
Where both practices converge on a gallery wall.
The Work
Trailer Awards
Gallery Exhibitions
Press Recognition
Talk of the Town
City Weekly
SLCC President's Art Show '25
Salt Lake Community College · 2025
Selected by City Weekly as Talk of the Town — recognizing standout work from the annual juried faculty and student exhibition.
04 / Resume
Background & experience
Highly creative, team-focused developer specializing in art pipelines and external production management. Passionate about bridging the gap between creative vision and execution across global studios — from concept sign-off to final ship.
Education
University of Utah
BA Film and Media Arts
Entertainment Arts & Engineering emphasis
2009 – 2014
Skills
Production & Pipeline
External Development · Vendor Relations · Budgeting & Scheduling · Art Pipeline Management · PBR Guidelines
Art & Design
Graphic Design · 2D Concept · 3D Modeling · Environment Art Review · Photoshop · Illustrator
Technical
QA Development · Tech Support · Script Automation · Cross-functional Communication
Photography
Street & Travel · Environmental Textures · Lightroom · Color Grading
Experience
Santa Monica Studio
7+ yearsSenior External Development Manager
Jun 2022 – Present·Los Angeles, CA
Outsourcing Producer
Oct 2018 – Jun 2022·Los Angeles, CA
PlayStation VASG
3 mosEnvironment Artist – Reviewer
Jul 2018 – Sep 2018·San Diego, CA
Riot Games
7 mosArt Outsourcing Manager
Sep 2017 – Mar 2018·Santa Monica, CA
Insomniac Games
1 yr 3 mosAssociate Outsourcing Manager
Jul 2016 – Sep 2017·Burbank, CA
Disney Interactive Studios
2 yrs 5 mosArt Outsourcing Coordinator
Nov 2014 – Jul 2016·Salt Lake City, UT
Development Support Contract
Mar 2014 – Nov 2014·Salt Lake City, UT
Notable Projects
05 / Contact
Let's build something extraordinary.
Whether it's a new AAA title, an outsourcing challenge, or a creative collaboration — get in touch.
© 2025 Brielle Porter
Built with Next.js + Vercel

